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I'm mirroring an object across X axis which is fine. But I want to flip on Y after mirror.

I'm using an empty as the mirror object and it only lets me rotate axis using X and Z. It's ignoring the rotation of the Y.

Is this by design or am I doing it wrong?

See sample file at https://github.com/d0n13/blender

Thanks Donie

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    $\begingroup$ could you please show some pictures or even share your file? $\endgroup$ – moonboots Sep 11 '20 at 15:00
  • $\begingroup$ file added above $\endgroup$ – d0n13 Sep 13 '20 at 21:10
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The red object is not a reflection of the green object, wherever you put the mirror. It's a rotation of it. You could get there via 2 reflections, bit the mirror modifier would generate excess objects on the way.

An array modifier can do it using an axis/origin Empty with a rotation in Z of 180, the translation will depend on the origin of your object and the relative position of the Empty ...

enter image description here

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