1
$\begingroup$

I see no one is talking about this but I'm wondering if there is a way where you can edit the models like say copy from 0.500 to 1 in my current shape key so I can edit it easier similarly to how maya function works because in blender from what I've known so far (Since I'm still fairly new in this) keyframes can only be set for timing with already pre-existing deform which is locked to the shapekey values rather than actually editing the vertex. I do not want to change the basis because I already have set to default.

$\endgroup$
1
$\begingroup$

If you click the drop-down arrow in the Shape Keys panel there is an option for 'New Shape From Mix' - this creates a new shape key from the mix of all your existing shape keys and values.

Simply set your shape key 'values' to set 0.5 for the key you want to get the 'half-way' position of and select 'New Shape From Mix'. This will create a new shape key that produces that distortion when fully set.

New Shape From Mix

You can use the same method to create a new shapekey from a mix of any amount of any number of your existing shape keys.

| improve this answer | |
$\endgroup$
  • $\begingroup$ Yeah I know that but I do not want to create new shape key from a mix where it sets to one where I have to slide it to get to my preexisting position but rather I want to hold it from the last shape keys to copy in frames from 0.500 to 1 and I do not want to change my basis because it will mess up my defaults. $\endgroup$ – Wissam Seaifan Sep 11 at 18:54
  • $\begingroup$ Sorry - I don’t really understand your issue then, I’m afraid. $\endgroup$ – Rich Sedman Sep 11 at 18:59
  • 1
    $\begingroup$ I found what I'm looking for.I simply checked the corrective shapekey addon and set my existing shapekey to the pose I want to retain like first moving the values to .500 as full pose and duplicated the mesh.I went to the drop down arrow in the shapekey panel to select "Add as corrective pose shape delta ( slow, all modifiers + other shape key values) where I select the first object (duplicated one) as shape key to second object (original mesh) for the current pose while maintaining my existing shape key deformation values after I moved the slider value to 1 and pasted on that spot. $\endgroup$ – Wissam Seaifan Sep 12 at 3:35

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.