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I'm trying to understand how the new Nishita sky texture is supposed to work. I added it to my world shading like this:

enter image description here

The result in Cycles (GPU rendering), with every setting to default is this:

enter image description here

Everything is blown out, you can't see the sun and barely see the color of the sky. I'm assuming the default settings of the node equate to a "normal day", clear sky, no pollution, you know, just a normal atmosphere. But I mean, that's not how the sky looks on a normal day. To get something more reasonable, I have to crank up the altitude to 11. Literally.

enter image description here

This is the result at altitude 11, which going by the documentation, means that I'm 11 km over the sea level. I'm basically in space. Is that how it's supposed to look? Did I miss something? I updated to 2.90 from the installer version (I was on 2.83 before), and I used the option to import the settings from 2.83. So I'm wondering if doing that might have messed up something. I couldn't find a good tutorial on how to actually use the node.

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    $\begingroup$ are you using Eevee or Cycles? Nishita doesn't work with Eevee $\endgroup$ – moonboots Sep 10 '20 at 15:25
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    $\begingroup$ Maybe the sky texture is taking into consideration climate change and an apocalyptic future... but it seems that the default options are way too bright. In the Background node bring down the intensity. I find 0.08 to be a more realistic level. $\endgroup$ – susu Sep 10 '20 at 15:46
  • $\begingroup$ I'm not aware enough about the possibilities of this node to answer this, but IMO, the main effect is to use it to enlight a scene. $\endgroup$ – lemon Sep 10 '20 at 17:35
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    $\begingroup$ scratchapixel.com/lessons/procedural-generation-virtual-worlds/… $\endgroup$ – susu Sep 10 '20 at 18:28
  • $\begingroup$ @susu, this link should be the base for a (very good) answer. $\endgroup$ – lemon Sep 10 '20 at 18:34
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Just try makings your background strength to a 0.1 I think it’s to high by default.

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