I am trying to scale and position the bones of one armature to another. And, I was wondering if there was a way to snap the position of the bones in one armature to the position of the bones in the other?
Thank you for your time!
Blender Stack Exchange is a question and answer site for people who use Blender to create 3D graphics, animations, or games. It only takes a minute to sign up.
Sign up to join this communityI am trying to scale and position the bones of one armature to another. And, I was wondering if there was a way to snap the position of the bones in one armature to the position of the bones in the other?
Thank you for your time!
I was looking for the same. I saw the UE folks do this and was trying to do it without their plugin. They show it happening here... (https://www.youtube.com/watch?v=F9cTXzO8wq0&list=PLZlv_N0_O1gaxZDBH0-8A_C3OyhyLsJcE&index=4&ab_channel=UnrealEngine)
It's a bit tricky since your cursor has to be in the correct place...
** Also note that, if you move the tail of one bone, you will likely have to move the head of it's connected bone too.