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The default map of a sphere is a square but i'm trying to map a circle to the top half of the sphere and doing it manually is tedious and inaccurate.

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Let's say you have half a sphere:

enter image description here

go to orthongraphic top view (Numpad 7, and Numpad 5 to togle orhto or perspective)

select all faces, press U, to unwrap, and select Project from view (bounds)

enter image description here

The bounds option means that blender fit the UV map to fit the bounds of the UV image. Note that this will only work without distortion if the image used for UV mapping is square.

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  • $\begingroup$ Thank you so much! This was exactly what I was looking for! $\endgroup$
    – Cole
    Sep 9, 2020 at 19:47

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