I'm trying to rig a character for a project of mine. I've never rigged in Blender before, only 3DSMax. I'm using rigify Add>Armature>Human (Meta-Rig) and all I've done is replace the bones to different locations and tried to generate a rig. I've gotten a few errors I've tackled so far, but currently an error I have no been able to hurdle tells me this when I try to generate "Generation has thrown an exception: 'bpy_prop_collection[key]: key "ear.L.004" not found'"
I have moved the ears outside of the head because the head of this model is a bird with a mullet. I do not need ear bones but have found that rigify humans do not generate rigs if all of the facial bones are not present as they were spawned. I plan to delete them once the rig is created.
So all that said, why is my rig not generating? And what do I need to change to make it function?
I'd upload the .blend if I knew how. Please help, greatly appreciated :)