I know if we add a volumetric shader, the spot light act like this.enter image description here

But I don't want to be a foggy atmosphere, just the light should look like the volumetric like the below image. enter image description here

I am looking for the exact result in the YouTube video - https://youtu.be/6wQynvx9y6g?t=47


You could add a spot light with Max Bounces 1 and shape a cone with the spot light.

Spot light with 1 Bounce Max

Cone material would be just simple volume scatter.

Volume Scatter

Now there's lot less light escaping to the environment. In the image below there are two light sources. Another one is just sharper and bit more powerful.

End result


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