Hello blender community,
After exporting a model in GLB 2.0 format and loading it in three.js only part of the faces are being rendered. Displaying only the wireframe of the model works and the triangulation can be seen.
When I explicitly triangulate the model in blender and then export it, everything is being displayed correctly, but I want to work only with quads in blender and let the export function do the triangulation. And as one can see it works, but not on all parts of the mesh.
My assumption is that my model is not prepared correctly for the export. Although I did 'merge by distance' and 'degenerate dissolve'. Does anyone have any idea why only part of the model is "working"?