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I work with Blender 2.8 and create a 3D animation using Path. How can I export my animation as .fbx to my unity project. please help me.

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You have to program the animation with armature and bones (which can have a follow path constraint). Then in pose mode go to the 3D window menu "Pose-Animation-Bake Action", and bake your animation checking the "Visual keying" and "Clear constraints" options.

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