I downloaded the 'Autumn' model from Blender art gallery to render it in my own open-gl-like renderer. This works fine for the body of the dog where uv unwrapping is fine.
But with the 'scarf' object the uv unwrapping behaves strange (see image).
- Scarf unwrap is not properly aligned to the image texture (scarf is the orange-red scarf-like part of the image) ...
- ... but the render output of blender is fine. How can that be?
I tried to remove modifiers but that did not help.
Why does blender display the rendered output correctly even if uv unwrap is not aligned? Moreover: How can I realign the uv unwrap to match the texture?
Hope anyone smart can help me out.