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I followed a tutorial that told me to keep offset of the legs and arm to the spine. I did and it looks good when I move the spine, but now whenever I move a leg or a arm, the whole character move. See for yourself: project

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    $\begingroup$ You didn't adjust the chain length of the IK constraints. Set 2 to each IK bone. $\endgroup$ – FFeller Sep 8 '20 at 17:43
  • $\begingroup$ For the arms, probably you'll want to add shoulder bones so that the IK influence can stop on them lowering the chain length as @FFeller suggested $\endgroup$ – lemon Sep 8 '20 at 17:57

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