I'm trying to create two parallel loop cuts on a pyramid. The way I saw how to do it is to first make one loop cut in the middle of the pyramid which will be vertical to the base, then do a second loop cut and push it against the first one to be parallel also to the base. The problem I'm having is that when I push the second loop cut against the first, the two loop cuts seem to merge together because when I try to move the selected loop cut, then both cuts seem to be moved around.

How can I prevent the second loop cut from being merged with the one it's on top of?


1 Answer 1


Most likely one of these two options is on:

  • Proportional editing, on left and the first edge loop is influenced when you move the second one

  • Auto merge vertices, on right and the vertices were actually merged when you moved the second one onto the first

enter image description here

  • $\begingroup$ Yep proportional editing was the problem. What does that actually do? After I separated the two edges and enabled it again, they didn't seem to move together again $\endgroup$ Commented Sep 8, 2020 at 17:09
  • $\begingroup$ Proportional editing allows to influence nearby vertices when you move some. Have a look at the doc here docs.blender.org/manual/en/dev/editors/3dview/controls/… $\endgroup$
    – lemon
    Commented Sep 8, 2020 at 17:38

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