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As near as I can tell, there is only one vertex in this corner, but when I try to bevel the edge it seems to let go and run wild. What can I do to make it stay put during the bevel?

enter image description here

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You have overlapping vertices and edges in your example.

The easiest way to fix this would be to select every vertex in your mesh, press m, and then select merge by distance.

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  • $\begingroup$ Thanks for the suggestion. I was able to get rid of 4 vertices doing that. I kept increasing the distance until it started messing everything up. Unfortunately, the bevel still has this behavior. $\endgroup$ Sep 8 '20 at 2:33
  • $\begingroup$ If you upload your .blend I (or others) can definitely figure this out for you. $\endgroup$
    – Jay
    Sep 8 '20 at 5:00
  • $\begingroup$ Here's the blend drive.google.com/file/d/1NsYejv7-pvo9Ek07T7C31y_vxvfm12Ag/… $\endgroup$ Sep 8 '20 at 10:13
  • $\begingroup$ I used the Construction Lines add-on to create the lettering. My attempts to import an SVG from Inkscape were too messy. My goal here is to round/bevel the edges about 0.05m and apply a rock texture look using a rock brush and texturing technique I was watching here youtube.com/watch?v=w8dZl8uheKA&t=659s When finished, I want to save it as a Collada and import it into Second Life. $\endgroup$ Sep 8 '20 at 10:22

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