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I am newbie with blender and i am trying to make some ortho-images with blender for MFS2020 game. I have plane model and 2048x2048 png texture attach to it. It looks right. But i want to crop that area more spesific, not just a tile. First i realise bisect tool, that is handy for a while, but if i need to edit that area more spesific than just a line (bisect), i dont know how. I have this sample with 10+ vertices around the model, when im tryin to move those, that texture is stretching. Can i move those vertices without stretching that texture of mine?

Image of situation i have: my situation

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If you don't want the texture to be stretched by the vertices edit, enable the options called Correct Faces Attribute (since 2.9):

enter image description here enter image description here

Also if you slide some edge loops (GG) make sure that you've enabled the Correct UVs option in the Operator box (it should be by default):

enter image description here

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  • $\begingroup$ Thanks. This did the trick! $\endgroup$
    – Corsten
    Commented Sep 7, 2020 at 14:28

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