So another question pooped into my brain while working on the same character that prompted my last question: So I have a character that I want to port into a game engine (unity), How does bone roll affect the rig importing into the game engine if at all? This one should be fairly basic. What is the selection order for establishing a parent-child relationship? Do you select the object you intend to be the parent first, or do you select the child first? Coming from 3ds max and the link tool, still adapting.

  • $\begingroup$ As in real life: Children first, Parents last. $\endgroup$ – susu Sep 7 '20 at 6:01

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