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I have a sand dune scene with an image on a plane as the background. I'm ready to animate my camera with WASD controls, but in order to give the background the illusion that it is really far away, I need to pin it to the camera movement, kinda like what ducky3d did here with the sun in his scene.

The difference is I want to be able to more freely move the camera, but when I do it like the example in the video, the illusion doesn't work because the plane then becomes parented normal to the camera's movement in all degrees of freedom.

I want to be able to parent the plane only to the y-movement of my camera, while being able to move the camera in any way I want. Here are some pictures of my camera view and a screenshot of my scene. enter image description hereenter image description here

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    $\begingroup$ You could try and use transformation constraints instead of parenting, or click the lock in the object info panel next to the transformation axis you want to stay still. $\endgroup$ Sep 6, 2020 at 23:13
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    $\begingroup$ Thanks this helped a lot! I ended up finding the exact answer by using the Copy Location constraint on the plane, selecting camera as the target, checking the box for Y and Offset! Works perfectly! $\endgroup$ Sep 6, 2020 at 23:43

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Using the Copy Location constraint on the plane, selecting camera as the target, checking the box for Y and Offset! Works perfectly!

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