I've created a normal map with text that I tried to apply onto a cylindrical shape:
Strangely, what happens is:
- parts of text appear onto faces onto which the texture (material) has not been applied to
- the UV map of the central selected faces seems to extend way outside the map
- moreover, the selected faces are not scalable on X (height never changes; they can only be scaled on Y); no matter for how long I scroll the selected faces (line) over the map does not seem to have an "end"
Added map to .blend:
Text appears mirrored on the cylinder:
Fixed! Text had to be remapped and rescaled to X -1: