0
$\begingroup$

I'm following the Blender Guru's tutorial Donut series. After completing the modelling part and sculpting I noticed that I had more then one millions of polygons, so I reduce it with using Decimate modifier. After that I can't Texture Paint on the mesh. There are some lines and when I try to draw on that part the lines appear on the hall area. The link of my Blender file https://blend-exchange.giantcowfilms.com/b/oswV69WD/ enter image description here

enter image description here enter image description here

$\endgroup$
1
0
$\begingroup$

Your unwrap was probably bad, you must have had faces overlapping in your UVmap, I've redone it:

  • Select the whole mesh in Edit mode, switch to Face Select mode, select one last face to make it active, press U (Unwrap) > Follow Active Quads:

enter image description here

  • Paint:

enter image description here

$\endgroup$
1
  • $\begingroup$ THANK YOU for solving, now Texture Paint works perfectly $\endgroup$ – lara pauk Sep 6 '20 at 18:23

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.