Everything looks great when modeled and looked at in flat shading, but when I get to exporting with a plugin it just look weird. What did i do wrong?
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$\begingroup$ your face is made of a huge ngon, if the face is not completely flat it creates artifacts like this, you need to correct the topology $\endgroup$ – moonboots Sep 6 '20 at 12:02
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$\begingroup$ look at this kind of topologies: blender.stackexchange.com/questions/139912/… ... blender.stackexchange.com/questions/112612/… $\endgroup$ – moonboots Sep 6 '20 at 12:09
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$\begingroup$ @moonboots sorry to ask this but I am new to Blender. In one of the links you shared there is a mention of a sub surf modifier, which one is that? $\endgroup$ – iAlbert180 Sep 6 '20 at 12:29
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$\begingroup$ Subdivision Surface modifier, it allows you to fake additional edge loops, therefore it makes the object rounder $\endgroup$ – moonboots Sep 6 '20 at 12:39
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1$\begingroup$ there are a lot of great tutorials, maybe try Grant Abbitt's, it's a nice mix of modeling, texturing, animation... $\endgroup$ – moonboots Sep 6 '20 at 13:09
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Your face is made of a huge ngon, if the ngon is not completely flat it tends to creates artifacts like the ones we see when you smooth, because of the stretched triangles that compose it. So you need to correct the topology and work with quads as much as possible, sometimes tris... ngons are ok if they don't cause any problem.