I have the following texture:
I am trying to make a a fading transparency on the part that is black, i could apply this in 3ds max with the "Alpha as gray" option, but i can't seem to do that in blender.
In theory, if i get the material right, it should be basically transaprent in the middle, and blue on the top and bottom, if that makes any sense.
I've been trying playing around with several nodes, with mix and color clamps, but i can't seem to get it right, any suggestions?