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A follow up onto:

Blender text not being properly applied onto cylindrical object

(Engrave, Boolean Modifier)

The to be projected text has been recreated with a higher extrusion value and a bevel > 0 (extrusion seems to play no role in the depth of the projected text).

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It looks like the topology for the surface where the text should be applied to must be reworked (needs more vertexes (I think)). Can blender add subsurf modifiers locally (without selecting the vertexes and creating a separate object)?

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