I am creating an airplane 3d model and I am rigging the wing flaps.
I am using Object Constraints to rig the flaps. I have added an empty as the Rig Controller, and have rotated the Empty so that it rotates the flap on the correct angle.
If I rotate the empty on the Local X, it rotates alright. But I want to make it so that the empty has limited rotation so you can only rotate it a certain amount before it stops. I have the flaps object parented to the empty, so that it moves along with the empty. I added a Limit Rotation to the Empty, but when I do so, the flap seems to flip upside down. When I change the Owner Space to, Local Space, it fixes that problem. But when I do that, the Limit rotation seems to completely stop working.
I also want to rig the entire airplane to a Master Controller, so that I can animate the airplane as a hole. But when I parent the Flaps Rig to the entire airplane controller, the flaps and empty change shape and get all stretched out, and move to another place.
This topic is a little bit hard to explain in words, so I have added Photos, as well as a Link to a video I created, showing the problem as well. Please See Below.
If anyone can help me out, I'd really appreciate it. Thanks!
Here is the video, so that you can better understand the Problem: