I use blender 2.90 , I create a simple shader, add a bevel node and it has just no effect at all

I tried outputting it to base color, and to node wrangler viewer node

I do this under cycles renderer in shaded mode

nothing seems to be working

I expect it to blur the normal on the edges


enter image description here

  • $\begingroup$ docs.blender.org/manual/en/latest/render/shader_nodes/input/… Cycles only and you re showing viewport shading. $\endgroup$ – lemon Sep 5 '20 at 15:02
  • $\begingroup$ I mentioned using cycles and using shaded view $\endgroup$ – phil123456 Sep 5 '20 at 15:06
  • $\begingroup$ ok it works in render preview with low values $\endgroup$ – phil123456 Sep 5 '20 at 15:07
  • $\begingroup$ if bigger values, increase the samples to have better result $\endgroup$ – lemon Sep 5 '20 at 15:09
  • $\begingroup$ apparently it's only meant to work in render preview $\endgroup$ – phil123456 Sep 5 '20 at 15:09

I was also stuck a same thing, but when I changed the viewport (press Z) to Render (with Cycles), the bevel node was working.

Your viewport is material preview. So, unless you change the viewport to render, you can not realize the bevel node working.


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