I'm new to Blender and unity and working on getting an animation that I made in Blender 2.8 into Unity. I'm having issues with the character's suit, which looks great in Blender but becomes weirdly transparent and reversed in Unity. The way the figure is constructed is pretty simple- the shirt and suit and pants are all one piece like a skin, so he's basically hollow.
Here's the front of the character in Unity. Ignore the white head, I can fix that: but look at the weird suit! Here is the back of the guy. It's hard to tell which way he's facing, but the direction of the head is correct, so you see the tie through the back of the suit, and not from the front.
What the what? Any help will be wildly appreciated!