I've figured out how to render out cloud textures to a sphere for an easy way to make hdris for ue skies.
This Is what I have done now. It looks alright but it's far to realistic for my needs. The video tuts I've seen always end with a cloud mesh or some sort of volumetric effect. I specifically do not want this to be 3d, I need a simple 2d cloud texture.
Any blender masters here are able to tell me some tricks or tips on how to make this more stylized? I'm a noob so I'm not aware of very many texture nodes or things I could potentially do to make the texture better.
End result would hopefully be something similar to ghibli or the witness or some indies title. Any help appreciated, thanc.
With Christopher Bennett's settings I got this