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As I export an FBX, the final result appear segmented in normal space

I optimized my UV's to save some spaces so I split some parts

but the splits appear in unreal in normal space

there is a clear seam appearing since I optimized my textures

  • I tried tweaking different parameters when exporting FBX from blender, but this remains

  • tried merging the faces in case they were split but they form one single object any help appreciated

enter image description here

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