I'm currently modeling a ww2 helmet:
I finished the helmet and now want to add a net like in this picture:
I tried to create a plane with modifier wireframe and then add cloth physics to the plane. The problem is that when the plane falls down on the helmet it creates a lot of wrinkles. I don't have a lot experience with blender physics yet...
Is there a better way? I want the net to be a seperate object. The net can be very simple but it should have the same form as the helmet.
Thanks in advance!