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I'm currently modeling a ww2 helmet:

My Helmet

I finished the helmet and now want to add a net like in this picture:

Helmet and net

I tried to create a plane with modifier wireframe and then add cloth physics to the plane. The problem is that when the plane falls down on the helmet it creates a lot of wrinkles. I don't have a lot experience with blender physics yet...

Is there a better way? I want the net to be a seperate object. The net can be very simple but it should have the same form as the helmet.

Thanks in advance!

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Try it with the Tissue addon:

  • Enable the addon. Create a lowpoly version of your helmet (the size of the pattern will depend on the size of your faces) and create the hexagonal pattern:

enter image description here enter image description here

  • In Object mode, select the pattern, then the helmet, and in the N panel > Edit > Tissue Tools > Press Tesselate:

enter image description here

  • It has created this net, it has some flaws that you can correct. Keep your helmet where it is (or bring the highpoly), make it invisible, select the net, give it a Shrinkwrap modifier with the helmet as Target:

enter image description here

  • Go in Edit mode and bring some correction to the topology so that you only keep hexagons or kind of, the Shrinkwrap will help to keep the vertices on the surface of the helmet:

enter image description here

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