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Why I can't apply mirror modifier?

Here's screen

enter image description here

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  • $\begingroup$ In addition to susu's answer, I would add that there is a built-in addon by default. Modifiers Tools, it adds a button to quickly apply all the changes in one click, also disable visibility in viewport or render. This is handy because it avoids a lot of popup menu click actions and all the other stuff that makes the software as boring as 3ds. $\endgroup$ Sep 5, 2020 at 10:56
  • $\begingroup$ This UI solution indeed makes addons for modifiers like Modifiers Tools or Modifiers List even more useful than before since default UI gets less and less convinient and logical in such simple things. $\endgroup$
    – Mr Zak
    Sep 13, 2020 at 13:05

1 Answer 1

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Click on the top triangle to apply the modifier, or use Ctrl+A.

Remember, you need to be in Object Mode to apply modifiers.

enter image description here

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  • 13
    $\begingroup$ The developers, in their infinite wisdom, ah ah $\endgroup$
    – moonboots
    Sep 2, 2020 at 16:50
  • 3
    $\begingroup$ @moonboots same as this $\endgroup$
    – susu
    Sep 2, 2020 at 16:52
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    $\begingroup$ I completely agree, same as enable nodes in the Shader Editor, etc... but we get used to it $\endgroup$
    – moonboots
    Sep 2, 2020 at 16:54
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    $\begingroup$ @moonboots we get used to it, but how are new users going to guess? $\endgroup$
    – susu
    Sep 2, 2020 at 16:56
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    $\begingroup$ I don't know, Blender is very disturbing at the beginning for sure, I love it hough, and I think it's getting better, but there are still things that I don't understand... I would say the main improvement would be to create a right click on an object that would allow to have access to a pop up with all its features: modifiers, material, datas, etc, instead of going into the right panel... I still don't understand why it's not implemented yet, or they have try and it was a bad idea? $\endgroup$
    – moonboots
    Sep 2, 2020 at 17:01

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