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A strange problem with my mesh I have tried flipping normal's and Cleanup by distance but still have strange faces that don't smooth Any ideas? Its very visible with thickness mod added...

Physically there is nothing wrong with the mesh, quad based, clean and no overlapping faces or bad polls

I tried delete loose, flipping normals, set from faces (which made it worse) A bit stick since I want to sculpt on it but with misbehaving normals that wont be possible...

I'm not sure what the blue lines mean but they seem related... Clear sharp doesn't work though

[1]: https://i.stack.imgur.com/Oyaon.png

enter image description here

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Try making sure that there are not doubling vertexes,or split vertexes, you can use the merge by distance in the mesh/clean up menu.

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  • $\begingroup$ Thanks I already tried that, unfortunately it doesn't change anything. $\endgroup$ – StackBuddy Sep 2 '20 at 16:50
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How about run the remesher on it?

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I found the problem, thanks for the Remesh suggestion, I noticed there was a panel for normal's above to switched off autosmooth - it seems to fix the problem, which must be a display problem rather than a problem with the mesh

Thanks so much for your time and suggestions! although they didn't work they did help narrow down the source of the problem. Auto-smooth I'm staring at you XD

enter image description here

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  • $\begingroup$ Can u explain why autosmooth caused that weird shading? That's important while answering because it will be helpful for others with the same issue in the future. $\endgroup$ – Nxdhin2005 Sep 2 '20 at 17:37
  • $\begingroup$ I cant explain technically why, as I don't understand the inner workings of auto smooth on the mesh normals and viewport shading and why It was behaving in that way on a clean mesh, but I can say the solution was to turn it off - which resulted in a clean shaded mesh as expected. Physically there was nothing wrong with the mesh, quad based, clean and no overlapping faces or bad polls.... $\endgroup$ – StackBuddy Sep 3 '20 at 18:40

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