0
$\begingroup$

I have two rigid bodies linked together with a constraint. The problem is I need to animate the second rigid body at one point in the simulation. But as soon as I turn on "animate" in the rigid body settings, it seems like the object is no longer reacting to physics.

So my question is this: Is there a way to drive rigid bodies that have constraints with animation keyframes, while they also participate in the physics simulation?

Here's an animated gif to illustrate: constraint stops working

$\endgroup$

1 Answer 1

2
$\begingroup$

The animate checkbox itself can have keyframes. You can have it controlled by the animation system at the start, then turn off the Animated checkbox with a keyframe and physics will take over. This is a common technique for launching projectiles.

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .