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I am trying to model Hornet from Hollow Knight, and I am not sure how to make the eyes. How would you suggest I make holes in the object for the eyes without affecting the shape of the rest of the object. My object in edit mode

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  • $\begingroup$ You could duplicate the object to make a back up model, apply the subsurface, then use spheres to boolean eye holes. You might need to add a second subsurf after that. $\endgroup$ – Nascent Space Sep 2 at 4:59
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    $\begingroup$ I wouldnt use boolean at all, Its hard to keep modeling with that, you have to do a lot of repairing. You try to keep your model clean and simple and then you use booleans? No no no.Just delete some polygons and shape them to look like circles. The subdivision modifier helps. Then extrude inside. Watch any face modeling on youtube, no one will ever use a booleans for face modeling. Also, with model like this, use mirror, so you dont have to care about the other side. $\endgroup$ – Fowl Sep 2 at 5:14
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Select these vertices and delete them, it will make 2 holes:

enter image description here

Select the border edge loop:

enter image description here

Extrude and scale down, press AltShiftS to round the selection, then give it the shape of the eyes:

enter image description here

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  • $\begingroup$ I didn't realize that the subdivision surface modifer actually made that the object, srry Im new to blender. Thx $\endgroup$ – user105557 Sep 2 at 6:09
  • $\begingroup$ oh ok so in that case apply the modifier, then you'll give a second one to have a smooth shape $\endgroup$ – moonboots Sep 2 at 6:11

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