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I have some problem using the simple deform modifier, for some reason it doesn't rotate on the z axis making a circle but it does the stuff in the image

enter image description here

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  • $\begingroup$ It does rotate here... but for what I imagine you want to do, rotate the mesh in Z around its origin in edit mode so that it is oriented along X. $\endgroup$
    – lemon
    Commented Sep 1, 2020 at 15:04
  • $\begingroup$ I would like to make a ring, a circle $\endgroup$
    – Gianmarco
    Commented Sep 1, 2020 at 15:40
  • $\begingroup$ I followed this video but instead of getting the circle he have I get this strange shape $\endgroup$
    – Gianmarco
    Commented Sep 1, 2020 at 15:40
  • $\begingroup$ youtube.com/watch?v=OlnkGCdtGEw $\endgroup$
    – Gianmarco
    Commented Sep 1, 2020 at 15:40
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    $\begingroup$ Yes, you can add an origin object at the same center and rotate it 90 around z so that its X is along your Y. $\endgroup$
    – lemon
    Commented Sep 1, 2020 at 16:24

1 Answer 1

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Bend simple modifier rotates an axis around the specified one in the modifier.

When Z is chosen, the X axis is bent:

enter image description here

That why you have the result indicated in your question when all is aligned along Y.

If you want to keep things along Y, though, you can add a deformation origin object (an empty) and rotate 90 degrees it so that its X is align along Y:

enter image description here

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  • $\begingroup$ I Always use 'Simple' Deform in Z, with a helper Empty. I can't be bothered to remember the other axes.. $\endgroup$
    – Robin Betts
    Commented Sep 19, 2020 at 16:00

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