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I want to join all objects to one uv without messing up unwrap

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  • $\begingroup$ You can use up to 8 UVMap for one mesh, just rename them differently before joining the objects. $\endgroup$ – FFeller Sep 1 at 17:44
  • $\begingroup$ I wanted to join the UV maps to one UV map with their texture still different $\endgroup$ – MTHALO Sep 1 at 18:39
  • $\begingroup$ Then you have to assign different materials for those parts. $\endgroup$ – FFeller Sep 2 at 5:46

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