My Texture is not displaying correctly in view-port shader view Under the solid view-port - it shows correctly and I can paint it as usual.... but in the shader view it has shifted

Its just s simple principled shared setup - image in the slot.

UV's seem to have moved even if they appear ok the painted layer has shifted UVs - somehow it doesn't match In solid view it looks as it should other textures also behave normally and I can see them in shader view

I can provide scene if needed

it is part of a sheet combining a few objects - not sure if that makes a difference?

enter image description here


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