So I'm having a problem with creating clothes. The main problem is that I cant understand how to make a good looking on mesh collar on a shirt for example, or for another example the beginning of sleeves. Other than those parts everything looks fine. I have an idea to use boolean or shrinkwrap but not sure it will not create other vertices I don't need.

  • $\begingroup$ it really depends on the style you want to achieve, is it realistic? cartoony? etc... generally you will give thickness to your shirt but you can do it at the end with a Solidify modifier... $\endgroup$
    – moonboots
    Aug 31 '20 at 14:25
  • $\begingroup$ I'd say the style more of cartoony than realistic but it doesn't really matter I think. Again the problem is the holes where the character's limbs should go out, like a collar. I don't know how to make those holes that will look natural on the mesh. My guess is that people use the knife or shrinkwrap to do them. $\endgroup$
    – Shards
    Aug 31 '20 at 14:43
  • $\begingroup$ maybe this will help? blender.stackexchange.com/questions/137530/… $\endgroup$
    – moonboots
    Aug 31 '20 at 14:46
  • $\begingroup$ I'm trying to replicate more complex mesh than this. Here's how its looks like prntscr.com/u924w0 $\endgroup$
    – Shards
    Aug 31 '20 at 15:34
  • $\begingroup$ you'll easily find tutorial about how to model low-poly characters with clothes, from there you just need to add details, for example in Sculpt mode, and bake later on $\endgroup$
    – moonboots
    Aug 31 '20 at 15:41

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