I created this piece but I'd like to delete triangles to have a perfect result and use a Subsurf. How I could to do to improve my mesh ?
Thank you so much !
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Sign up to join this communityit would be easier if you shared your file, but maybe you should choose another topology at the beginning, i.e. a cube that you subdivide instead of a UV sphere:
My suggestion:
Something that worked for me when editing the mesh of a character after applying a skin modifier was to add an edge loop wherever possible around tri-faces.
Basically add an edge loop in the quads next to the tri face, and poof, you have quads there. You can adjust the edgeloops' locations by alt+LMB to select, and the G key twice to move.