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I created this piece but I'd like to delete triangles to have a perfect result and use a Subsurf. How I could to do to improve my mesh ?

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Thank you so much !

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it would be easier if you shared your file, but maybe you should choose another topology at the beginning, i.e. a cube that you subdivide instead of a UV sphere:

enter image description here enter image description here enter image description here enter image description here

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My suggestion:

Something that worked for me when editing the mesh of a character after applying a skin modifier was to add an edge loop wherever possible around tri-faces.

Basically add an edge loop in the quads next to the tri face, and poof, you have quads there. You can adjust the edgeloops' locations by alt+LMB to select, and the G key twice to move.

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