i am fairly new to Blender, so please treat me as a noob. I have the following scenario: I exported a Model from Google Maps, duplicated the model, created a UV Map of the new model, decimated the vertices, created one single material and backed the original texture on the duplicated model:
Afterwards, I added the Color correction nodes shown above.
My Problem is the following: how do I re-bake this new version of texture onto the model? Or better: how do I extract the texture.png with the color corrected textures?
Is there a way or should I correct the color before I bake the original texture?
I would be happy about any help!