I see many tutorials on how to rotate individual objects using animation nodes. But I can't figure out how to rotate a bone inside of a rig object using animation nodes. When I select the rig object, I get no option to select a bone inside of it and I'm not sure how to identify the bone I am trying to rotate.
Is writing an expression the only way, or is there a built in node field for that like there is when you go to use constraints for example.