The top object is the original object, and the bottom is that which is mirrored. Is there a way to make the top object invisible while keeping the mirrored object there?
Don't know how to do this properly, but here is what I came up with:
- You could create another object that envelops the object you want to hide and use a
differenceset as the operation. Then just hide the enveloping object as shown in the image :-
- You could offset the mirrored object's UVs (see image) by (1, 1), then in the shader substract (1, 1) from UV coordinates - the mirrored object will have original UVs and the original object will have negative coordinates. Enable alpha clipping in the material, make transparent everything that has UV coordinates less than 0 and the original object should be invisible. Similar results could achieved by comparing the coordinates of axis the object was mirrored along. The original object would still cast shadows though so beware