A continuation of a previous post . I'm looking to cut a rectangle into an arc that i've modeled but running into some topology problems that I couldn't resolve. Below is an image of what i'm trying to do:
I've tried a couple of methods (that I know so far to my knowledge)
creating a mesh that has the inset and then extruding it after --> problem by doing this is that i'm unable to straighten the edges of the inset, they end up just being curves. For this, i've tried using subsurf edge (SHIFT + E)
Another method i've tried is doing a boolean but that just completely messes with the entire model...
Reaching out to the blender community and hoping someone may have an answer to this!