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I am trying to create a replication of a vehicle. How can I manipulate the lattice so the texture doesn't deform? The image below is without a texture map.

enter image description here

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    $\begingroup$ You could just UV unwrap the mesh after finishing the modelling. This would then not be affected by the lattice deform. $\endgroup$ – AtomicTranq Aug 27 '20 at 0:54
  • $\begingroup$ Just tried that and it worked great. Thanks AtomicTranq $\endgroup$ – Blender Guru Aug 28 '20 at 7:36

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