Im creating game inspired by Wipeout games everything is good except, im relatively new to blender and was researching past two days for a way to create tracks like in wipeout fusion, super smoothly rotated and all that good stuff i have tried:
- Making a curve bevel it make a track then make curve into the mesh didnt worked because imported into unity these meshes didnt had empty space inside them aka ship was stuck instead of falling on the mesh AND it was a full circle i didnt need that
- Make a straight cubes then use deform and bend these cubes and connect into one track, literally impossible to work with takes hours and couldnt connect bended cubes together perfectly
- again, make cube then bend with shift + W, didnt worked either because endings were rotated as well no matter what i did cause of that track was full of obvious connections due to bumps weird stretches etc.
- Ask for solutions in various discord groups noone answered what could help.
I hope someone knows a way how can i make these tracks, thanks.