0
$\begingroup$

It would make the process a bit easier I am aware of face-select mode but I don't like the way that works. I would like to be able to weight paint across all faces as I normally would without either weight or vertex selection but with my edges more visible. I am aware of wireframe mode but... obviously that does not give you the visual cues you need for weight painting.

$\endgroup$
2
  • 1
    $\begingroup$ Have you tried enabling the wireframe overlay? $\endgroup$
    – Leander
    Aug 26, 2020 at 5:44
  • $\begingroup$ I forgot that option but that was exactly what I needed. Thanks. $\endgroup$ Aug 26, 2020 at 5:49

2 Answers 2

4
$\begingroup$

You can enable the Wireframe Option (under Geometry) in the Viewport Overlays while in weight paint mode.

wireframe overlay

$\endgroup$
0
$\begingroup$

The accepted answer works, but the Wireframe option remains visible both in weight paint and object mode. This means it adds a wireframe overlay for every visible object in your scene. The Show Wire option performs the same function as Wireframe, but it is only visible on objects in weight paint mode.

While in weight paint mode, you'll find Weight Paint options immediately below the Geometry section of the Viewport Overlays menu. Show Wire is at the bottom of this section.

Geometry and Weight Paint options

$\endgroup$
1
  • $\begingroup$ Show Wire does have the stange property that any face currently selected in edit mode will not show wires in weight paint mode. I haven't found a use for this, but it's worth being aware of. $\endgroup$ Oct 27, 2022 at 12:47

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .