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I have a staff that I am creating and wanting to import into Zbrush, but I am having a hard time getting a good topology on the faces of this staff. Is there any way to make the faces into quads or a more uniform tris?enter image description here

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    $\begingroup$ Try a decimate modifier. By default, you need to be in wireframe view in object mode to see the changes in real time. Experiment with all 3 un-subdivide types, however I think "collapse" or "planar" are most likely to work for you. $\endgroup$ – Christopher Bennett Aug 26 '20 at 3:37
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The Remesh modifier is your best option to do this quickly. Turn the Octree Depth up until you have enough resolution.

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