I am currently working on a simulation where I want a pillar to be destroyed by a sphere, when I click on record animation and run it, the sphere does not move.

How do I prevent this from happening so my sphere's animation is not overwritten?


1 Answer 1


You could try setting the record_animation property to False for the ball object:

cont = GameLogic.getCurrentController()
cont.owner.record_animation = False

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