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I made this moon and I'm trying to give it an outer glow and also I would like to have emission, but the texture to be visible. Can you guys help me? I'm attaching the render and some stock photos for what I would like to achieve. The final image is the render, I'm trying to achieve something similar to the last reference photo.

Light_bounce Emission Light_bounce2 Moon_light Outer_glow Render

I also add the shading nodes and the compositor nodes. I want to add emission to the object, but I can't get it right, I want the texture to be visible, but the object to emit light, to be the main light source for my scene. If I add emission shader, I can't see the details like craters and bumps from the moon. Can you guys please help me?

Shading_nodes Compositor_nodes

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  • $\begingroup$ about the outer glow: it's only in the second ref image because of the earth's atmosphere it's being seen through (you could do that with a glare node). The last ref image is of a planet with it's own atmosphere, but the moon doesn't have one so it would look different $\endgroup$ – wilks Aug 25 '20 at 15:22
  • $\begingroup$ You mean you want an atmospheric glow? Or do you want the whole moon to cast a "corona"? $\endgroup$ – Christopher Bennett Aug 25 '20 at 15:34
  • $\begingroup$ I want an atmospheric glow just like the earth reference photo and I want the moon to emit light, but the details to remain visible, if I add an emission shader, the whole object turns yellow/white. I tried with another sphere with a principled volume and a density of 0.2 and in compositor to add a glare node, but it doesn't look like the image with the earth. $\endgroup$ – Bgmm17 Aug 25 '20 at 15:59
  • $\begingroup$ Hello :). Eevee has a nice Bloom option that gives a similar result (a glow around emmisive objects). $\endgroup$ – Jachym Michal Aug 25 '20 at 17:05
  • $\begingroup$ Hello, I'm using Cycles, I know about Eevee bloom, but I'm trying to achieve it in Cycles for final rendering. $\endgroup$ – Bgmm17 Aug 25 '20 at 18:54

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