Why did they skip 2.85, 2.86 and so on? Just curious.
1 Answer
Blender foundation wanted to move to a more familiar version numbering system.
Can't find a reliable source to quote at the moment, but I believe I remember reading somewhere that Ton Roosendal established that major Blender versions like 3.0 or 4.0 would have to carry deep API or paradigm changes to warrant a major version bump.
This meant that Blender would be stuck in the 2.0 series for a very long time, unless it was rewritten from the ground up.
After the 2.8 series revamp, newfound success and funding, a switch to a faster and more familiar numbering scheme was adopted, as stated in the Code Blog Post Blender LTS and 3.0
Release numbering Along with this, I also propose to accelerate a bit our release numbers this decade.
This summer we’ll do Blender 2.90 (new particle nodes), and in summer 2021 the Blender 3.0 series begins! By then we will implement a more conventional release numbering.
I suggest to do minor releases (3.0, 3.1, 3.2, … 3.7) for two-year periods, and then move to a new major release. Blender 4.0 could be there in 2023 already!
Below is a summary. Let us know in the comments below what you think
This way introduction of major features like the waited Particle Nodes warrants a major bump.
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$\begingroup$ Thank you. Also, now I want to make a cel shaded portrait of Ton Roosendaal due to the way you spelled his first name. xD $\endgroup$ Commented Aug 23, 2020 at 7:12
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$\begingroup$ Oops bad typo. Fix now, thanks $\endgroup$ Commented Aug 23, 2020 at 11:04