3
$\begingroup$

Why did they skip 2.85, 2.86 and so on? Just curious.

$\endgroup$
1
  • 4
    $\begingroup$ Because they CAN! $\endgroup$
    – 10 Rep
    Aug 23, 2020 at 2:45

1 Answer 1

6
$\begingroup$

Blender foundation wanted to move to a more familiar version numbering system.

Can't find a reliable source to quote at the moment, but I believe I remember reading somewhere that Ton Roosendal established that major Blender versions like 3.0 or 4.0 would have to carry deep API or paradigm changes to warrant a major version bump.

This meant that Blender would be stuck in the 2.0 series for a very long time, unless it was rewritten from the ground up.

After the 2.8 series revamp, newfound success and funding, a switch to a faster and more familiar numbering scheme was adopted, as stated in the Code Blog Post Blender LTS and 3.0

Release numbering Along with this, I also propose to accelerate a bit our release numbers this decade.

This summer we’ll do Blender 2.90 (new particle nodes), and in summer 2021 the Blender 3.0 series begins! By then we will implement a more conventional release numbering.

I suggest to do minor releases (3.0, 3.1, 3.2, … 3.7) for two-year periods, and then move to a new major release. Blender 4.0 could be there in 2023 already!

Below is a summary. Let us know in the comments below what you think

This way introduction of major features like the waited Particle Nodes warrants a major bump.

$\endgroup$
2
  • $\begingroup$ Thank you. Also, now I want to make a cel shaded portrait of Ton Roosendaal due to the way you spelled his first name. xD $\endgroup$
    – BuzzKirill
    Aug 23, 2020 at 7:12
  • $\begingroup$ Oops bad typo. Fix now, thanks $\endgroup$ Aug 23, 2020 at 11:04

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .