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I'd like to parent a single bone within a Rigify human full skeleton metarig to a corresponding cube [which contains animation information], however I can't select a single bone for parenting without selecting the whole skeleton. Is it not possible to parent individual bones within a metarig?

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Yes, I don't think you can parent an individual bone to a mesh object. You can constrain it tho, so maybe that could solve your problem.

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    $\begingroup$ thanks - that worked! $\endgroup$ – sgreen Aug 21 '20 at 19:51

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