I'd like to parent a single bone within a Rigify human full skeleton metarig to a corresponding cube [which contains animation information], however I can't select a single bone for parenting without selecting the whole skeleton. Is it not possible to parent individual bones within a metarig?
1 Answer
$\begingroup$
$\endgroup$
1
Yes, I don't think you can parent an individual bone to a mesh object. You can constrain it tho, so maybe that could solve your problem.
-
1