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I’m trying to bake a high poly branch into a plane. I’m getting these weird artifacts around the edges of the mesh. Why am I getting this? Are there any ways to fix this?

enter image description here

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    $\begingroup$ hello; ùaybe share your file so that we can test. You could rework the image with an image editor or directly in Blender, with a Clone brush, but it's better to understand where this artifacts come from... $\endgroup$
    – moonboots
    Aug 21, 2020 at 11:45

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I found a solution to my problem. I set the Margin to 0 px. Blender generates additional pixels for seamless bakes which I didn't need.

Margin Set to 0

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  • $\begingroup$ yes that's it, I've just found out as well ;) $\endgroup$
    – moonboots
    Aug 21, 2020 at 12:47

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