I just want to add custom addon to this path Edit Mode > Mesh > Sort Elements
I tried to use all bpytypes but it seems there is no access to this menu!
bl_info = {
"name": "New Object",
"author": "Your Name Here",
"version": (1, 0),
"blender": (2, 80, 0),
"location": "Edit Mode > Mesh > Sort Elements",
"description": "Adds a new Mesh Object",
"warning": "",
"doc_url": "",
"category": "Add Mesh",
}
import bpy
from bpy.types import Operator
from bpy.props import FloatVectorProperty
from bpy_extras.object_utils import AddObjectHelper, object_data_add
from mathutils import Vector
def add_object(self, context):
scale_x = self.scale.x
scale_y = self.scale.y
verts = [
Vector((-1 * scale_x, 1 * scale_y, 0)),
Vector((1 * scale_x, 1 * scale_y, 0)),
Vector((1 * scale_x, -1 * scale_y, 0)),
Vector((-1 * scale_x, -1 * scale_y, 0)),
]
edges = []
faces = [[0, 1, 2, 3]]
mesh = bpy.data.meshes.new(name="New Object Mesh")
mesh.from_pydata(verts, edges, faces)
# useful for development when the mesh may be invalid.
# mesh.validate(verbose=True)
object_data_add(context, mesh, operator=self)
class OBJECT_OT_add_object(Operator, AddObjectHelper):
"""Create a new Mesh Object"""
bl_idname = "mesh.add_object"
bl_label = "Add Mesh Object"
bl_options = {'REGISTER', 'UNDO'}
scale: FloatVectorProperty(
name="scale",
default=(1.0, 1.0, 1.0),
subtype='TRANSLATION',
description="scaling",
)
def execute(self, context):
add_object(self, context)
return {'FINISHED'}
# Registration
def add_object_button(self, context):
self.layout.operator(
OBJECT_OT_add_object.bl_idname,
text="Add Object",
icon='PLUGIN')
# This allows you to right click on a button and link to documentation
def add_object_manual_map():
url_manual_prefix = "https://docs.blender.org/manual/en/latest/"
url_manual_mapping = (
("bpy.ops.mesh.add_object", "scene_layout/object/types.html"),
)
return url_manual_prefix, url_manual_mapping
def register():
bpy.utils.register_class(OBJECT_OT_add_object)
bpy.utils.register_manual_map(add_object_manual_map)
# all edit_mesh types
bpy.types.VIEW3D_MT_edit_mesh.append(add_object_button)
bpy.types.VIEW3D_MT_edit_mesh_clean.append(add_object_button)
bpy.types.VIEW3D_MT_edit_mesh_context_menu.append(add_object_button)
bpy.types.VIEW3D_MT_edit_mesh_delete.append(add_object_button)
bpy.types.VIEW3D_MT_edit_mesh_edges.append(add_object_button)
bpy.types.VIEW3D_MT_edit_mesh_edges_data.append(add_object_button)
bpy.types.VIEW3D_MT_edit_mesh_extrude.append(add_object_button)
bpy.types.VIEW3D_MT_edit_mesh_faces.append(add_object_button)
bpy.types.VIEW3D_MT_edit_mesh_faces.append(add_object_button)
bpy.types.VIEW3D_MT_edit_mesh_merge.append(add_object_button)
bpy.types.VIEW3D_MT_edit_mesh_normals.append(add_object_button)
bpy.types.VIEW3D_MT_edit_mesh_normals_average.append(add_object_button)
bpy.types.VIEW3D_MT_edit_mesh_normals_select_strength.append(add_object_button)
bpy.types.VIEW3D_MT_edit_mesh_normals_set_strength.append(add_object_button)
bpy.types.VIEW3D_MT_edit_mesh_select_by_trait.append(add_object_button)
bpy.types.VIEW3D_MT_edit_mesh_select_linked.append(add_object_button)
bpy.types.VIEW3D_MT_edit_mesh_select_loops.append(add_object_button)
bpy.types.VIEW3D_MT_edit_mesh_select_mode.append(add_object_button)
bpy.types.VIEW3D_MT_edit_mesh_select_more_less.append(add_object_button)
bpy.types.VIEW3D_MT_edit_mesh_select_similar.append(add_object_button)
bpy.types.VIEW3D_MT_edit_mesh_shading.append(add_object_button)
bpy.types.VIEW3D_MT_edit_mesh_showhide.append(add_object_button)
bpy.types.VIEW3D_MT_edit_mesh_split.append(add_object_button)
bpy.types.VIEW3D_MT_edit_mesh_vertices.append(add_object_button)
bpy.types.VIEW3D_MT_edit_mesh_weights.append(add_object_button)
def unregister():
bpy.utils.unregister_class(OBJECT_OT_add_object)
bpy.utils.unregister_manual_map(add_object_manual_map)
bpy.types.VIEW3D_MT_edit_mesh_context_menu.remove(add_object_button)
#bpy.ops.mesh.sort_elements(type='RANDOMIZE', elements={'VERT'})
if __name__ == "__main__":
register()
there is no bpy.types
as VIEW3D_MT_edit_mesh_SortElements